If you do not know where it is, try searching for a file called pak0.pak. It should be inside a directory called id1 which itself is inside your Quake directory. Inside the Quake directory there might be some files, these will not be needed. If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer. Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card. The game should appear on the Homebrew Channel menu. Release Notes. Quake II 3.14 Demo Full version game data can be optionally included by copying the retail baseq2pak0.pak(175 MB) from your original Quake II CD or game folder and then placing the file next to the downloadable setup program before proceeding with the installation.
Quake Wii | |
General | |
---|---|
Author(s) | Piko |
Type | Platform game |
Version | 0.08 |
Links | |
[Quake 0.08 Download] | |
[Quake 0.08 Source Source] | |
Downloadable via the Homebrew Browser | |
Peripherals | |
Error creating thumbnail: |
A branch of Eluan's QuakeGX port.
Merging with QuakeGX
Eluan has begun work on merging version 0.08 into the main branch of QuakeGX. From there we can properly code in new features. As I'm not much good at Wii coding (all I'm really doing is patching stuff in), Eluan will be able to help big time. So hopefully this page will no longer be needed soon.
Instructions
- Extract the downloaded file into the root of your SD card.
- If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
- Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card.
- The game should appear on the Homebrew Channel menu.
Release Notes
Roll Back
- I'm rolling back to version 0.08, if you downloaded version 0.09-0.11 please download version 0.08. Sorry about this, but I'm noticing some new bugs, and I don't think I want to release it in it's current form. I'll try to get version 0.12 released as soon as possible.
Piko GX 0.08
- Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug your keyboard.)
- The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds.
Piko GX 0.07
- The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
- Bug fixes.
Piko GX 0.06
- Gamecube controller enabled, no default bindings.
- Classic controller enabled, no default bindings.
- Improved controller input detection.
- Configurations will be saved.
- Input code clean up.
- Bug fixes.
Piko GX 0.05
Quake Pak0.pak Pak1.pak
- Fixed compatibility bugs with libogc 1.7.*.
- TCP Client enabled, thanks Q1Rev.
- Better nunchuk controls.
- Shouldn't need nunchuk reattached to be detected.
- Removed old file system access methods.
- Bug fixes.
Milestones
(GX 1.00)
- Loading id1 data from USB drive, or DVD. -UNTESTED
- Being able to host network games.
- Connection to master server to get Quake-Wii server list.
- Redone menus using WiiGUI. -WORKING
- In menu mod loading, or configuration file so you can execute QuakeGX with different arguments. -WORKING
- Ability to use Classic controller, and Balance board for controls.
- Keyboard Support -DONE
- Mouse Support
- Ability to play original sound track. -DONE
Retrieved from 'https://wiibrew.org/w/index.php?title=Quake_Wii&oldid=104850'
Quake | |
General | |
---|---|
Author(s) | |
Type | Game engine |
Version | 0.05 |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
Error creating thumbnail: |
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
- 3Controls
Instructions
- Extract the downloaded file into the root of your SD card.
- If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
- Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card.
- The game should appear on the Homebrew Channel menu.
Release Notes
GX 0.05 (Re-download if you downloaded this version before May 15 2010)
Open Quake Pak Files
- Fix to client to allow it to connect to more online servers. (Thanks Mr. Reaper)
- Devkitpro 21, and libogc 1.8.x compatible
- Keyboard Support
- Joining Multiplayer games over TCP/IP possible (still no hosting)
- Picking multiplayer colors works
- Bugfixes
GX 0.04
- Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
- Transparent status bar (adjustable)
- Variable 2D resolution
- Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
- A new menu for adjusting new features
- Various bugfixes
GX 0.03
- Simple on-screen keyboard
- View locking so that you can aim freely without turning
- TV overscan adjustment working for the GX build
- Simple, ugly brightness control
GX 0.02
- Shouldn't freeze - ever.
- Pressing 1 (or Z in the gamecube controller) shows scores
- Power button now works (forgot about it :P)
- Model bounding box fixes (no more dissapearing models)
- HBC-ready
- Command line easy to manage - still needs a frontend for the end user, though.
GX 0.01
- Hardware graphics acceleration fully functional to glquake original specs.
- A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
- If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
- Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.
Controls
In Game (by default)
+ | Action |
---|---|
Move around | |
Attack | |
Jump | |
Run/Walk | |
Lock view | |
or | Previous Weapon |
or | Next Weapon |
Swim Up | |
Swim Down | |
Show Scores | |
Pause/Menu |
In Menu
+ | Action |
---|---|
Select | |
Back |
Quake Pak0.pak
On-screen Keyboard
+ | Action |
---|---|
Activate OSK | |
Shift | |
Select |
Retrieved from 'https://wiibrew.org/w/index.php?title=QuakeGX&oldid=108648'